![]() ![]() A little later we got our hands on Broken Sword: The Shadow of the Templars, which is the first Broken Sword game. ![]() It was epic.īroken Sword 2 was the first adventure game we played and it was great, but it's actually not the one we're talking about here today. The adventure traversed into the real world - we travelled to the Caribbean and to a Mayan temple in our heads, trying to outrun the bad guys (and each other, haha). But during the off-screen time we would actually collaborate in figuring out how to move forward. Well, not exactly together - we would play in turns, and it became a competition about who would solve a puzzle first. Soon after, we got the full game and started playing it together. Broken Sword had a visual flair that set it apart Our screen time was limited and it was summer, so we spent a lot of time outside and out of town, but the demo left such a big impression on a teenage brain that a lot of that time was spent analysing the puzzles, animation, story and other aspects of that amazing demo (no wonder demos had a revival in the last decade - it's a very good way to attract players to buy the full game!). One of us got our hands on a demo of Broken Sword 2: The Smoking Mirror and couldn't stop talking about it. However, adventure games were something else: they had a story, they had amazing art, voice acting, beautiful animation and music. Of course, we had played NES games like Super Mario, Battle City and Adventure Island. My brother and I started playing PC games right before 2000 and very quickly got drawn into the world of adventures. But let's talk about why such an opinion would form in the first place. Yes, you may have guessed it (or read in the title) - we are talking about Broken Sword: The Shadow of the Templars. It's worth saying that the series is still very much alive, as the fifth instalment was released in 2014 and there are rumours of (and a lot of fans craving for) the sixth game. It got a lot of components right and was one of the best games back then and it still is. Not only a game, but a story, an experience. This entry was contributed by Šarūnas and Žilvinas Ledas, co-founders of Tag of Joy, the developer of the hand-painted adventure Crowns and Pawns: Kingdom of Deceit, published by Thunderful Games and launching on PC May 6.Ī beautiful, innovative, fulfilling, challenging, satisfying, mysterious game. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work. ![]()
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